With 5000+ Life, we gain at least 900 energy shield per trigger, which mitigates most of the self-inflicted 1050 damage from Heartbound Loop. Borrowed from a suggestion in the replies (credit to zixav): use a Scold's Bridle. Heartbound loop ring explained. It is a hit. This occurs every time you swap. Today's news post provides a preview of the new ring: Heartbound Loop. from personal experience, i dont think u can sustain the loop with only 1 420 heartbound loop with a normal 19/20 cwdt on your chest. 11; Tawhoa, Forest’s Strength PoE; PoE Warcry Skill Harvest, Warcry Gems Build 3. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. Scold Bridle works as well, you could do hiltless, or whatever. Description. The easiest fix would be to just add a 2nd heartbound loop ring - but then I'm guessing you'll run out of mana without the recoup the ring provides. I could also cheat with the skeletons and link a less duration so I'd need less jewel slots to army of bones. Since the spectral spirits die every time you use weapon swap, we are constantly taking physical damage. Either use 2nd heartbound loop or switch to Divergent CWDT and with rare ring, get chaos resistance, it helps mitigate FR damage. You are right, this is a mana problem. 6 is -60 chaos resistanceWith 2 Heartbound Loops, that's an extra 1260 damage which meets the level 16 CWDT. Another issue you will have is doing enough self damage with only 1 heart bound loop without catalysts. Wardloop Doc (POB Inc): my years playing PoE, I've always gravitated towards the "smooth" builds. Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier. 3. We can use catalysts to increase the heartbound damage, but this isn't enough either. If you have a fast cooldown recovery, this works too! 7. Ward > FR damage YES. Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1. The explosion of the corpse is not affected by modifiers to spell damage, and. Damage taken due to this item is reduced by physical damage reduction, including armour. With many interesting calcs and possibilities. Lags are part of my everyday poe experience but unless I am trying to escape a monster with a temporal bubble, this build will deny the monsters and my traitorous internet an underhanded victory. Heartbound Loop Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield Regenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate. Open menu Open navigation Go to Reddit Home. To check it in pob go to calcs and select summon skellies, the skill cooldown and skill duration should both be 0. Heartbound Loop จุดเกิด buildCast when Damage Taken / Cwdt Loopสามารถเลือกเล่นได้หลายอาชีพ. Icon: G. (20-10)% reduced Charges used. Then level your less duration to lv 9 with 16% quality. Heartbound loop ring explained. " Heartbound loop selfdamage either never could stun you or might still be able to and isn't considered a bug. . Death's Oath + MoM. 12: Increased Deception speed; Heartbound Loop PoE Build & Price – Moonstone Ring; PoE Raise Spiders Build Guides 3. Path of Exile Wiki editing functions. Once you have 10, each time a new one spawns, an old one is replaced (it dies) and you take 350 damage from heartbound loop. Operated by. Heartbound loop deals damage on minon death/duration ends - resummons skellys - infinite selfdamage loop. Thanks for the help!PoE Best Unique Amulets Best Unique Amulets PoE Popularity Notes Solstice Vigil 17% +(50-70) to maximum Life. Yeah I don't think there's enough flask use reduction/flask charge generation in the game to use this in a Heartbound Loop CwDT build. Because projectile speed matters. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier. Cast when Damage Taken is a support gem. Essence spam until you get t1. Premium Powerups Explore Gaming. r/MonsterHunterMeta. 3. 31s skele duration. [forum linked, check it out] Last week we indicated that the Divination Card submission page would hopefully be up by now. Heartbound has the advantage that it loops in itself with CWDT + skellies. The Hungry LoopUnset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum LevelCan Consume 4 Uncorrupted Support GemsHas not Consumed any GemsBe careful where you put your finger. 21/23 Anomalous Summon Skelletons. 151K subscribers in the PathOfExileBuilds community. 25. It'll very much depend on whether or not a quality type exists for minion mods and if Heartbound Loop's unique damaging effect is tagged as a minion mod that is capable of being modified. Honestly, I am expecting a buff to heartbound loop where ggg reduces the damage taken on minion death. Continue reading "PoE Burning Ground Build Boots. Once you got your flask up and running, all you need to do it take damage. You are right, this is a mana problem. Another issue you will have is doing enough self damage with only 1 heart bound loop without catalysts. Your heartbound loop needs quality. Regenerate (10-15) Life per second. r/PathOfExileBuilds A chip A close button A chip A close buttonThe line in question on Heartbound Loop is 350 Physical Damage taken on Minion Death With minion being a mod tag. Heartbound Loop. And if you want to go for a full CwDT loop that can sustain itself. The blades don't detonate all at once, so just Bladefall alone should continue to generate blades. Exalt slam last mod if necessary. These sources of reduced duration should add up to 99% reduced duration. 11 Harvest; Feed the Fury PoE; PoE Harvest New Skills 3. As Wardloop Builds seem to be somewhat META in the Archnemesis League I made this video explaining the entire mechanics behind the archetype the best I can. Right, forgot Heartbound Loop was a thing, fair enough, that could work. Note this will still require either one of the other items (Heartbound loop or Gluttony belt) or some increased mana costs from things like the Fevered Mind jewel. The,. 24 sec. 12: Increased Engineering speed; PoE Arn’s Anguish Cloth Belt Build; PoE Slam Skill, Slams 3. Use replica earendel's embrace for a 30% (max roll) fire degen on your zombies. We have 2923 Life, 64 Energy Shield, and -60% Chaos Res, so when we trigger Forbidden Rite,. Righteous Fire + MoM. While the spell is on cooldown it doesnt count taken dmg, so with those numbers your proc rate is at 2 procs per second. Continue reading "CWDT PoE Setup. Two voices, and a. Divine Toll: A PoE trade tool and API built for bulk. Phantasmal Cremation is an Alternate Quality gem of Cremation. (700 /30 *100) You can get 100% increased on body armour. Storm Secret. 231s - socketed in helmet. ; Heartbound Loop Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield Regenerate (10. Chaos loop like this likely uses 2x heartbound loops and a lvl 20 FR for dps not to trigger the other spells, so theres no chaos res/life balance needed, just some source of. Go for the 27%. The build requires some tweaking to get the loop working but it shouldn't be hard with a blueprint. Vendor PricesVendor Offer8x Alchemy ShardMetadataItem class: Rings The Hungry Loop is a unique Unset RingUnset RingRequires Level 5Has 1 Socket. 00% Requires Level 10 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. 105 x 20% reduced duration Army of Bones jewels and 2 Heartbound Loops. 4 x 1. You can still keep the Skeletons on a high level because they scale the Dark Pact damage. DeathzStalkerz • 2 yr. 22K subscribers. 增加 (20 to 40)% 魔力回復率. Here is my take on wardloop, a powerful cast when damage taken build that has been popping up in multiple different shapes and forms ever since ward was intr. Heartbound Loop จุดเกิด buildCast when Damage Taken / Cwdt Loopสามารถเลือกเล่นได้หลายอาชีพ. Flat HP 10,000 Life% Minion Life 67% Passive Tree 110% Crafting 30% (15% on Chest Armor, 15% Helm) 2x Heartbound Loop 30% Maligaro's Lens 20% Fortified Legion Jewel 15% Ascendancy 120%. 1000 ward -> 1000 less damage from every hit youll ever take. However, the values of the latter may varies. 1) 1x19% &4x20% reduce Skeleton duration Army of bone which will make them die almost instantly and should at the same. This makes it possible to get more phys reduction, more ehp than current versions. We have 2923 Life, 64 Energy Shield, and -60% Chaos Res, so when we trigger Forbidden Rite, we take 1896 damage. Rings. 13] Auto Cast - Heartbound Loop - CWDT Storm Brand - 9Mil Sirus Damage " alan1229 wrote: " WastedTime wrote: I tried to use your cwdt+loop setup to get corpses with my VD chieftain. You hit the 9% CDR. Since this build does not use heartbound loop or to dust jewel like other wardlooper, I can then use 2x Circle of Anguish to boost my herald of ash buff and hence give ton of DPS. Payment: Visa, PayPal, Skrill, Cryptocurrencies. One way to chill yourself is by using: Any source of physical damage taken as cold. It uses CwC + FR to trigger first set of cwdt + FR and hence start the loop. Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. poe. ago. Grind and save up for Replica Farrul’s Fur for permanent endurance charges (if you have 1-2 duration nodes). The Envoy PoE NPC; Winterheart PoE Build & Price – Gold Amulet; Dread Banner PoE Aura Skill Gem, Support Gems Build, Aura Effect, Fortify; Basic Disguise Kit PoE Heist Tool 3. Then all you need are CDWT + spell setups, damage recouped as mana, damage recouped as life and thats pretty much the build. Apply attribute quality. Steel Drill PoE Heist Tool 3. So when the minions despawn, the damage you take from Heartbound Loop is going to trigger the next CWDT Skeleton summon which is off cooldown. 5k damage taken to cast so you need that much recovery. When the axe finally fell, Seryl shared his pain, and the last. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. The damage is 40% of your life. So when the minions despawn, the damage you take from Heartbound Loop is going to trigger the next CWDT Skeleton summon which is off cooldown. When these Skeletons expire, they'll each feel 420 damage to us thanks to Heartbound Loop boosted by Noxious Catalysts, and we can safely tank this damage with our unbreakable Ward. Modifiers. 0 which used Heartbound Loop for a CWDT summon skeleton loop. Impresence 5% It is an Elder item and has 5 attainable variants. Can get one that benefits you defensively or offensively. We have too much physical damage mitigation, which breaks the loop. Note: The damage from Heartbound Loop can be increased by quality on the ring. TEXT GUIDE: POE MARKET:. Act Seven is Path of Exile’s seventh storyline act, and the second act of Part Two. Heartbound loop ring explained. So from my current setup; skeletons, SRS, golem, each summon and death should provide 1400 physical damage. 11, Skills Changes; Atlas Screen Hotkey Keybind Shortcuts PoE; The Mad King Divination Card PoE – Farming The King’s Path; Heartbound Loop PoE Build & Price. ninja doesn't even catch the keystone conversion which is why you'll see random ssf builds with conduit. Hello! I know many people already dropped the league but I really want to share this extremely powerful 5Head build :) It is really fast and has insane DPS,. In the Shifting Stones event, you will encounter one of the following league mechanics randomly, which are Tormented Spirits, Blight, Legion, Delirium, and Beyond. Requires Level 20. Heartbound Loop Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield Regenerate (10-15) Life per second (20-40)%. So CWDT should be low. So I want to use Heartbound Loop with minions to kill them and CWDT to summon more minions. 4 x 1. 0. The setup i am testing it in is a skin of the loyal, but i've. (20-40)% increased Mana Regeneration Rate. 2% more triggers). Scaling skeleton life will give the minion instability explosions serious damage best would be putting skeleton gem in an elder helmet with minion life and minion damage. with 1 heartbound 20% qual ring + lvl 8 forbidden rite with lvl 5 CWDT. Wow, this is truely peak PoE :). 25 = 1545, ward absorbed 1425 damage, so we just take 120 damage) Summary: taking 120 damage every 0. There are many other guides on heartbound loop CWDT, as the concept has been around for a long time, but I do go over the key requirements for budget (non divergent CWDT, 2100 dmg taken per loop, and non-budget: 2800 damage taken per loop, with divergent CWDT and lvl 21 skeletons). After thinking this through, I expanded upon this idea. + (15–25) to maximum Energy Shield. CWDT + Summon skeleton with Heartbound Loop to auto-cast up to 35 Blade Vortex. There are 3 separate calculator: CD/Skele Duration - To calculate skele duration and your cwdt all line up. The build idea isn't really about Forbidden Rite—you can substitute other damaging skills or mechanics, such as Heartbound Loop, as I saw in a different post recently—but Forbidden Rite appealed to me because of Ward's unique strength: it basically acts as a flat damage reduction to each individual hit applied right before your Energy. And shavronne's ring is not a must-have equipment too becoz in shadow area u can have 2 % more life regen with 3 points. To make this build work, u need 2 heartbound loop rings (350 phys dmg taken works here), Olroth Flask, at least 830-850 ward with olroth flask on, enough flask charges gained from tree, reduced charges used from belt, NO ARMOUR or phys dmg reduction at all, belt with crafted 9-12% cooldown recovery and +1 all gems amulet (for damaging skills. I'm playing SSF and wondering if it's possible to get a Heartbound Loop CWDT build going without To Dust jewels. With 31. ToTA Cheat Sheet with pricings from PoE. 350 Physical Damage taken on Minion Death. 264s. Then level your less duration to lv 9 with 16% quality. You can also get free life regen if you use indigon. PoE Planner - Updated. If there is no specific target, it. Pair it with heartbound loop and you can also use some CWDT setups. To prevent the damage being fatal I spread it 50-50 over life and ES via Corrupted Soul. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c Level 70 POB This requires 420 heartbound loop rings and more than 1700 life 75 divines pob - 32 million dps This makes it easier to have higher chaos res with your forbidden rite setup or allows you to use 2 Heartbound loops instead to be able to proc level 20 gems (level 21 if you have divergent cwdt). Hey there! I am trying to move to a one heartbound loop setup. with Necromantic Aegis. . A better option might be [[Earendel's Embrace]] and [[Maligaro's Lens]] with Necromantic Aegis. Tried Volatile Dead, Flamesur. is there another way I can change the flask into something like silver or sulphur?500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. Skeleton is supported by CWDT. Just because I got hired by GGG doesn't mean I'm going to stop fanboying over meme builds. 13Updated to 9M Sirus damageRegenTh. right now you are doing only the half the damage. 結魂之環. so theoretically up to 45% back over 4 secs gained from Forbiddenrite + Heartbound loop self damage. In PoE v3. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. 25sec you need to take 528/0. Safe and Instant Delivery. Once every 10 loop you don't get enough damage from your heartbound loop or forbidden. As a summary, instead of using Olroth’s Resolve to grant enough Unbreakable ward to absorb the damage from Heartbound Loop, we stack flask effect with Progenesis and Petrified Blood to convert 95% of life lost from hits into life lost over 4 seconds. 4k life 1. Oni Goroshi + MoM. To make this build work, u need 2 heartbound loop rings (350 phys dmg taken works here), Olroth Flask, at least 830-850 ward with olroth flask on, enough flask charges gained from tree, reduced charges used from belt, NO ARMOUR or phys dmg reduction at all, belt with crafted 9-12% cooldown recovery and +1 all gems amulet (for damaging skills. Regenerate (10–15) Life per second. Cannot support skills used by totems, traps, or. Body CWDT Gem Quality Normal Divergent. (Well pretty much most of them) Reply Raicoron ༼ノ ͜ ༽つ. I added calculator in the post,. " Heartbound loop selfdamage either never could stun you or might still be able to and isn't considered a bug. Skeleton Cooldown: 0. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. . ZERO) so your cwdt heartbound procs fastest. It's based on infinite Cast when Damage Taken loop based on summoning Skeletons with greatly reduced duration, that die expire/die nearly instantly. My own calculation is: 4*420 damage from dying skeletons. find a build with your CDR (9%) and look at the calc on it to see where they removed the skill duration. ukord • 8 yr. I'm using five "To Dust" jewels with "Summon skeletons" setup to get insta 350*2 procs from the ring, then with phys reduction I get ~550 damage every 0. You can reset to level 1 by censoring with a scouring orb (or maybe regret, I forget which does -1. life regained from recoup. with Necromantic Aegis. I have problems with the stability of the Loop, when area damage kills the skeletons in the 250ms delay, the loop gets interrupted. That would give us a total damage for cwdt of 6720. The idea was to use krangled body armour with Deal 19% of your maximum Life as Fire Damage to nearby Enemies when Hit combined with as many self-hits as possible. I do have the following gem setup: 21/20 Divergent CWDT 21/23 Anomalous Summon Skelletons 20/20 Anomalous Minion Speed. 25 sec (Ward absorb all damage) lv1 CWDT with Forbidden Rite - 40% life x chaos resistance (my case 3090 x 0. Warlord's Mark lv 17+ (15% stun chance) with 40% curse effectiveness to reach 20% stun to be able to stun with Blade Vortex. Heartbound Loop Mechanics. Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield (10-15) Life Regenerated per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect of Area Skills 350 Physical Damage taken on Minion Death. PoE Discord (#wiki) in: Divination Card. Belt with 20% reduced charge used and cool down crafted. +(10-16) to all Attributes, etc. Im gonna add elegant hubris to get those 80% minion life mods. the fact that multiple sources of cast speed yield diminishing returns. I'm really interested in the Victario's talk, because on PoE trade a 600ES 100 Maximum Life body armour simply doesn't exist (maximum I have seen is like 550ish ES. I also cover a bunch of questi. A place to talk about POE builds, mechanics and interactions. If you want to go up and close to boss, phantasmal is best. 0 coins. That should get your loop working. with 1 heartbound 20% qual ring + lvl 8 forbidden rite with lvl 5 CWDT. That's your problem, your skeletons de-summon and proc Heartbound Loop + FR again before CWDT cooldown is up. From some reading here, it looks like a CwC Ward Loop is a good one to start with budget-wise and it appears to work well with sentinels. etuhoha • 3 yr. So you need constant self damage, this can be achieved with heartbound loop or Scolds Bridle ( perfect for the spell based build and the double apex rage to increase. . Olroth's Resolve. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Even if it provides no benefit, the + skill is good. In the next patch to The Awakening's Closed Beta, we'll be enabling an additional Unique Item, designed by supporter Lagruell. 26s). If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. This means that you need 2 cycles of skeletons for your CWDT to proc and probably explains why the increase damage taken from covetous shrine makes the loop function correctly. That was not for you, if you can get divergent cwdt then use rare rings, or else continue using 2 heartbound loop rings Thank you sir, I have one more question, I was able to fix my resistance with bismuth flask because of annihilating light reduced resistances. Here we can utilize a passive. Characters die when they reach 0 life and must be resurrected in town. Currently running a 1sec conqueror kill cwdt build, heartbound loop with unbreakable ward, you only have to press 1 flask and weapon swap once per map and you just run, running volatile dead, blazing salvo, arc, frostbolt and ice nova, all autoaiming skills, with secrets of suffering getting full effects on sirus aw9, can sustain like 600 delve stacksPATH OF EXILE 3. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Divergent 21 is equal to Normal 21. Poe trade says there's cold damage from hits taken as fire or cold damage taken as fire implicits which could enable Eye of Innocence but I know no items. 33 casts per sec, you my end up with 1- 2 cast per second, at least it works. PoB does handle the Keystones though, just not notables. I. I noticed on PoE ninja a few people already had this idea there are a few INQ doing this. ninja and call it a day. So I took the idea of the Heartbound Loop + summoning minions with cwdt to trigger the mine detonations just to have a little bit more comfort. Server: PC, Xbox, PS. Removing the damage gems lets me run the loop. 20/20 Anomalous Minion Speed. It uses CwC + FR to trigger first set of cwdt + FR and hence start the loop. I noticed on PoE ninja a few people already had this idea there are a few INQ doing this. Note that this is every 0. Go to poe. Weapon: Ancestral Protector wields the player's weapon and targets single enemies with it at a greater range. Hey there! I am trying to move to a one heartbound loop setup. 25 = 13088dmg/s for CWDT lvl 20. 44. 25 secCan Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. (10 to 15) 每秒生命回復. . U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Love the creativity. The Sigil gains stages as you spend mana in its area, making the buff more powerful. But you will also notice that the skeletons died too slowly, and the loop is not fast enough to be useful. This way Forbidden rite won't damage your life pool. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). The build will also use power charges, but I'll mention more of that later. Craft the mana recoup mod for very high chance to hit life unveil. r/pathofexile • PSA: The challenge reward armor set had a fifth tier added to the body armor after the initial reveal video and it now has an orange radiating aura character effectThe calculator is correct, you need 2970 life or more. . Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. subscribers . 25s, too short duration will break the loop. ninja, and DontRageQuitBro for inspiration. 5-turbo, Claude from Anthropic, and a variety of other bots. However, converted damage is affected by modifiers that apply to. Im just using 1x loop with 3x skele spawn, frees up a ring slot. I could then create a Heartbound Loop setup with reliable sustain. This comes to 1260 out of the 2935 damage we need. We use this damage to activate Cast When Damage. 3. + (15–25) to maximum Energy Shield. Requires Level 8. Necromancer has lots of free damage and life, plus the caustic. Also the botting thing was a joke ggg pls don. If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. At base cooldown of 0. Skeleton Duration: 0. Low tier map mod deal 800 fire damage per second, while it is 1200 in mid tier and 1600 in top tier. A place to talk about POE builds, mechanics and interactions. ninja gives roughly 3 versions : - Spark + Ball Lightning + Blazing Salvo + Volatile Dead. This is because the skeletons have a. I really enjoy the playstyle where designing the build is the challenge, and the actual gameplay is straightforward/"lazy". 3. The heartbound loop will also have enough when hit triggers to proc the consecrated ground fairly consistantly, giving me all of the other inquisitor bonuses that go with it. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and. I'm not sure you can achieve 100% leech uptime with a heartbound loop, that's a different beast of complex mechanics to tackle (balancing skellies and cwdt cdr with duration and phys reduction)Hello fellow POE gamers Love the build! However I do have a problem regarding my Loop speed. Die a Hundred Deaths Una’s Tasks – Daily Quest Die a Hundred Deaths is a quest found in Lost Ark. A place to talk about POE builds, mechanics and interactions. [1] Covered in Ash has a default duration of 4 seconds. . Ou seja, um dos nossos métodos de procar o CWDT. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. PoB import: data: - skeletons (anomalous 11/20) cooldown/duration = 0. A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. TheBritishExile wardloop video mention the exact skeleton duration in doc for each cdr breakpoint. How crazy! PoE can be so unintuitive. We have seen StrangeCloud's build of the week, which utilizes heartbound loop and deals damage with spells through CWDT. I m using one hearbound loop rimg so other can be syntesiyst onslought ring. . I am not going to go into detail on how heartbound loop works and don't recommend this build to anyone that doesnt like to do basic math. Body CWDT Level (After +1/+2) Body CWDT Quality. You will be rocking 250 ping constantly as it is so heavy on the servers. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c Level 70 POB This requires 420 heartbound loop rings and more than 1700 life 75 divines pob - 32 million dps So this took me way longer to make than I ever thought. If you can get some cooldown recovery on your gear 9% (belt suffix craft) your trigger rate goes from 3. Scold's Bridle. Each cast of Summon Skeletons will hit 4 times (spell echo for 8). Heartbound loop ring explained. Daresso’s Salute 8% 60% increased Melee Damage when on Full Life, etc. Heartbound Loop's unique effect causes the player to take secondary damage, and as such it cannot be evaded, blocked, spell blocked, dodged, or spell dodged. . instead of 4. Try to use 2 Heartbound Loop rings as I have. If for some reason you want to go through the aura stacker route, you can stack. Simply get your minion speed to 20% quality, remove the duration mastery at Window of Opportunity cluster, and that should fix your issues. you need lv21 skelies to hit 4 minions/cast, without a global +1 you might as well do lower level. PoE Stonewood Hollow Delve Depth Azurite Mine; Arcing Blows PoE; PoE Utility Flask Mods, Prefixes Affixes, Suffix; Vaal Clarity PoE Aura Gem Build, Support Gems, Farming; Heartbound Loop PoE Build & Price – Moonstone Ring; Brain Rattler PoE Build 3. It's a really fun build to set up as a PoE vetaran. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three Dragons The Three Dragons Golden Mask Evasion: (96-103) Energy Shield: (20-22) Requires Level 35, 40. Body CWDT Level (After +1/+2) Body CWDT Quality. Regenerate (10–15) Life per second. Forbidden Rite damage with 40% of life and -60 chaos res = 1632. This character has quite frankly ridiculous levels of damage. Most commonly Heartbound loop + skellies. Now has a cast time of 0. As for spell dodge/block, we will have to wait. We have seen StrangeCloud's build of the week, which utilizes heartbound loop and deals damage with spells through CWDT. 3. I just rolled a similar build myself, and using 2 heartbound loops with 3 skeletons per loop, should be be taking 2100 damage per loop. With all the "physical damage reduction" stacking from Endurance Charges, Juggernaut nodes, Soul of Steel etc.